# HG changeset patch # User Wuzzy # Date 1563201887 -3600 # Node ID fabbc283a0358c1d874eed3ac31b1b7f583df547 # Parent b7b0b2a78d8d15caa1ce261a969faf52167a5fbe LuaGears: Explain nImpactSounds diff -r b7b0b2a78d8d -r fabbc283a035 LuaGears.wiki --- a/LuaGears.wiki Thu Jul 11 15:28:36 2019 +0100 +++ b/LuaGears.wiki Mon Jul 15 15:44:47 2019 +0100 @@ -382,6 +382,7 @@ * `Radius`: Effect or collision radius, most of the time * `ImpactSound`: Sound it makes on a collision (see [Sounds]) + * `nImpactSounds`: Must be used together with `ImpactSound`. Number of different impact sounds to use. `0`: Disable impact sound. `1`: Use sound selected in `ImpactSound`. `2` or higher: Uses a random impact sound each impact. The first possible sound is `ImpactSound`, the second possible sound is `ImpactSound+1`, and so on. For example, if `ImpactSound` is `sndHellishImpact1` and `nImpactSounds` equals 4, the impact sounds will be `sndHellishImpact1` to `sndHellishImpact4` * `Tint`: Used by some gear types to determine its colorization. The color is in RGBA format. * `Boom`: Used by most gears to determine the damage dealt.