# HG changeset patch
# User Wuzzy
# Date 1461712793 -3600
# Node ID edb64d05684ea4340132ed8b12a5b5743affcb46
# Parent  b82b228bd0f1812cdf8ef717cef282ba1db5740d
GearTypes: Fix some spelling mistakes

diff -r b82b228bd0f1 -r edb64d05684e GearTypes.wiki
--- a/GearTypes.wiki	Wed Apr 27 00:17:03 2016 +0100
+++ b/GearTypes.wiki	Wed Apr 27 00:19:53 2016 +0100
@@ -106,7 +106,7 @@
 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players.
 
 ==== `gtCase` ====
-An ammo, utility or health crate.
+An ammo, utility, health or even a fake crate.
 
 If the crate has just been collected, the gear state flag `gmDestroy` will be set before `onGearDelete` is called.
 
@@ -123,7 +123,7 @@
 || `0x2` || Health crate ||
 || `0x4` || Utility crate ||
 || `0x8` || Fake crate, looks like a normal crate but does not actually contain health or ammo ||
-|| `0x10` || Cate has a booby trap, when the player collects this crate it will explode ||
+|| `0x10` || Booby trap: When the player collects this crate it will explode ||
 || `0x20` || Poison trap: When the player collects this crate the player will be poisoned ||
 
 All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will.