# HG changeset patch # User Wuzzy # Date 1543881676 0 # Node ID e8da1dd5c93c862e14f77a2fff6362069a2eb61b # Parent e3ba8cad19d56eff408ad59f0e01378626445744 LuaAPI: add onGearResurrect param diff -r e3ba8cad19d5 -r e8da1dd5c93c LuaAPI.wiki --- a/LuaAPI.wiki Mon Dec 03 23:59:08 2018 +0000 +++ b/LuaAPI.wiki Tue Dec 04 00:01:16 2018 +0000 @@ -261,9 +261,11 @@ AddCaption(GetHogName(gear) .. ' took ' .. damage .. ' points of damage') end end</code> -=== <tt>onGearResurrect(gearUid) </tt> === +=== <tt>onGearResurrect(gearUid, spawnedVGear) </tt> === This function is called when a gear is resurrected due to the hog effect `heResurrectable` being set (see `SetEffect`) and/or being an AI hog when the game modifier “AI Survival” (`gfAISurvival`) is active. It is *not* called when a hog was resurrected by the resurrector tool you can use in the game. +`spawnedVGear` is a visual gear handle of the “resurrection effect”. You can use this handle to modify or delete the resurrection animation. + === <tt>onAmmoStoreInit()</tt> === This function is called when the game is initialized to request the available ammo and ammo probabilities. Use `SetAmmo` here.