# HG changeset patch # User Wuzzy # Date 1518114194 0 # Node ID e739aecb013a591ee7bc6e21900e4108fd31e8f8 # Parent 90bf2e94092523dfa8fc9f93d76f00a66e58125e LuaAPI: fix syntax diff -r 90bf2e940925 -r e739aecb013a LuaAPI.wiki --- a/LuaAPI.wiki Thu Feb 08 18:22:57 2018 +0000 +++ b/LuaAPI.wiki Thu Feb 08 18:23:14 2018 +0000 @@ -84,7 +84,7 @@ || `CursorX` || The X position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` || || `CursorY` || The Y position of the cursor if the player is choosing a target. Otherwise, this is `-2147483648` || || `WaterLine` || The y position of the water, used to determine at which position stuff drowns. Use `SetWaterLine` to change. || -|| `ClansCount` || Number of clans in the game, including defeated ones (a clan is a group of teams with same color) +|| `ClansCount` || Number of clans in the game, including defeated ones (a clan is a group of teams with same color) || || `TeamsCount` || Total number of teams, including defeated ones || || `TurnTimeLeft` || Number of game ticks (milliseconds) left until the current turn ends. You can change this variable directly. || || `ReadyTimeLeft` || Remaining ready time in millseconds, 0 if turn in progress. Can be set in onNewTurn. In other places, it should only be read, not written. ||