# HG changeset patch
# User Wuzzy
# Date 1555504040 -3600
# Node ID e17942b0a48596ccb1cb6aba8144f85451b31096
# Parent  16cb66ab34882aaa77113b5e2910bd1c45ae008e
LuaGameplay: Fix indent of SetTeamPassive

diff -r 16cb66ab3488 -r e17942b0a485 LuaGameplay.wiki
--- a/LuaGameplay.wiki	Wed Apr 17 13:26:15 2019 +0100
+++ b/LuaGameplay.wiki	Wed Apr 17 13:27:20 2019 +0100
@@ -420,7 +420,7 @@
 
 Use this to display a score, power value or another important team attribute. There's no hard length limit, but please try to keep it as short as possible to avoid visual clutter.
 
-== <tt>SetTeamPassive(teamname, isPassive)</tt> (1.0.0) ==
+=== <tt>SetTeamPassive(teamname, isPassive)</tt> (1.0.0) ===
 Mark a team as passive if `isPassive` is `true`. Passive teams do not participate in the game and are treated like frozen teams. When determining the team order, passive teams are completely ignored.
 
 === <tt>!GetClanColor(clan)</tt> ===