# HG changeset patch # User almikes@aol.com # Date 1438100367 0 # Node ID dd27ba1f54a625869d28813cdfcff4953f1ec048 # Parent 76d662d0494790cf6bdcac098b788eb8d7400fc9 Add GetAwayTime diff -r 76d662d04947 -r dd27ba1f54a6 LuaAPI.wiki --- a/LuaAPI.wiki Tue Jul 28 15:09:59 2015 +0000 +++ b/LuaAPI.wiki Tue Jul 28 16:19:27 2015 +0000 @@ -133,6 +133,9 @@ This function is called before the game loads its resources. One can modify various game variables here: * <tt>Seed = 0</tt> - sets the seed of the random number generator * <tt>!EnableGameFlags(gfSolidLand, gfArtillery)</tt> - sets the !GameFlags (just 2 of them in this example), see above for the available flags/ + * <tt>Ready = 5000</tt> - the ready timer at the start of the round (in milliseconds) + * <tt>Delay = 0</tt> - delay between each round in ms + * <tt>!GetAwayTime = 100</tt> set the retreat time in percent * <tt>!TurnTime = 60000</tt> - set the turn time in ms * <tt>!CaseFreq = 0</tt> - frequency of crate drops * <tt>!HealthCaseProb = 35</tt> - chance of receiving a health crate @@ -142,13 +145,11 @@ * <tt>!MinesTime = 3000</tt> - time for a mine to explode from activated (in milliseconds), -1000 for random * <tt>!MineDudPercent = 0</tt> - chance of mine being a dud * <tt>Explosives = 0</tt> - number of explosives being placed - * <tt>Delay = 0</tt> - delay between each round * <tt>!SuddenDeathTurns = 30</tt> - turns until sudden death begins * <tt>!WaterRise = 47</tt> - height of water rise at sudden death in pixels * <tt>!HealthDecrease = 5</tt> - amount of health decreased on sudden death * <tt>Map = "Bamboo"</tt> - the map being played * <tt>Theme = "Bamboo"</tt> - the theme to be used - * <tt>Ready = 5000</tt> - the ready timer at the start of the round (in milliseconds) * <tt>!MapGen</tt> - type of map generator. One of `mgRandom`, `mgMaze`, `mgPerlin`, `mgDrawn`. * <tt>!TemplateFilter</tt> * <tt>Goals = "Jumping is disabled"</tt> - if you want to add info to the game mode dialog, use "|" to separate lines