# HG changeset patch
# User sheepluva
# Date 1441674735 0
# Node ID d5647149658eba2966dd852402ccf7676f4cfe88
# Parent e7f6dc6150976a154b0f161554554ec33d9543eb
Edited via web interface
diff -r e7f6dc615097 -r d5647149658e LuaDrawing.wiki
--- a/LuaDrawing.wiki Sun Sep 06 07:07:34 2015 +0200
+++ b/LuaDrawing.wiki Tue Sep 08 01:12:15 2015 +0000
@@ -1,92 +1,92 @@
-#summary Drawing maps with Lua.
-
-= Drawing Maps With Lua =
-
-Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
-A simple example is given below. Note that Drawn maps use an area of 4096x2048. The examples below are static, but obviously this could be used for a random map variation - for example, simulating the Cave map by doing the fill below, then drawing random tunnels using circles that shift their course smoothly.
-
-= Details =
-
-First, a couple of convenience functions for drawing to the map.
-
-PointsBuffer = '' -- A string to accumulate points in
-function AddPoint(x, y, width, erase)
- PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
- if width then
- width = bor(width,0x80)
- if erase then
- width = bor(width,0x40)
- end
- PointsBuffer = PointsBuffer .. string.char(width)
- else
- PointsBuffer = PointsBuffer .. string.char(0)
- end
- if #PointsBuffer > 245 then
- ParseCommand('draw '..PointsBuffer)
- PointsBuffer = ''
- end
-end
-function FlushPoints()
- if #PointsBuffer > 0 then
- ParseCommand('draw '..PointsBuffer)
- PointsBuffer = ''
- end
-end
-
-AddPoint takes an x and y location for the point, a width (indicates the start of a new line) and erase (whether the line is erasing from the map). The width calculation is described in [DrawnMapFormat].
-
-FlushPoints writes out any values from PointsBuffer that have not already been sent to the engine.
-It would be called at the end of a drawing session.
-
-A simple example below.
-
-
-function onGameInit()
- MapGen = 2
- TemplateFilter = 0
-
- AddPoint(100,100,10)
- AddPoint(2000,2000)
- AddPoint(2000,100,10)
- AddPoint(100,2000)
- AddPoint(1000,1000,63,true)
- AddPoint(1000,1000,20)
-
- for i = 63,2,-4 do
- AddPoint(2000,1000,i)
- AddPoint(2000,1000,i-2,true)
- end
-
- for i = 1,2000,50 do
- AddPoint(i+2000,2000,1)
- AddPoint(4000,2000-i)
- end
-
- AddPoint(2000,2000,1)
- AddPoint(4000,2000)
- AddPoint(4000,0,1)
- AddPoint(4000,2000)
-
- FlushPoints()
-end
-
-The first set of AddPoints draws a large X and erases the centre.
-The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles.
-The 2nd loop draws a web of lines and frames it using some final AddPoints.
-
-screenshot here
-
-Another brief example.
-
- for i = 200,2000,600 do
- AddPoint(1,i,63)
- AddPoint(4000,i)
- end
- for i = 500,3500,1000 do
- AddPoint(i,1000,63,true)
- end
- FlushPoints()
-
-This one fills the map with solid land, and draws 4 circular erased points in it.
-
+#summary Drawing maps with Lua.
+
+= Drawing Maps With Lua (OUTDATED) =
+
+Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
+A simple example is given below. Note that Drawn maps use an area of 4096x2048. The examples below are static, but obviously this could be used for a random map variation - for example, simulating the Cave map by doing the fill below, then drawing random tunnels using circles that shift their course smoothly.
+
+= Details =
+
+First, a couple of convenience functions for drawing to the map.
+
+PointsBuffer = '' -- A string to accumulate points in
+function AddPoint(x, y, width, erase)
+ PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
+ if width then
+ width = bor(width,0x80)
+ if erase then
+ width = bor(width,0x40)
+ end
+ PointsBuffer = PointsBuffer .. string.char(width)
+ else
+ PointsBuffer = PointsBuffer .. string.char(0)
+ end
+ if #PointsBuffer > 245 then
+ ParseCommand('draw '..PointsBuffer)
+ PointsBuffer = ''
+ end
+end
+function FlushPoints()
+ if #PointsBuffer > 0 then
+ ParseCommand('draw '..PointsBuffer)
+ PointsBuffer = ''
+ end
+end
+
+AddPoint takes an x and y location for the point, a width (indicates the start of a new line) and erase (whether the line is erasing from the map). The width calculation is described in [DrawnMapFormat].
+
+FlushPoints writes out any values from PointsBuffer that have not already been sent to the engine.
+It would be called at the end of a drawing session.
+
+A simple example below.
+
+
+function onGameInit()
+ MapGen = 2
+ TemplateFilter = 0
+
+ AddPoint(100,100,10)
+ AddPoint(2000,2000)
+ AddPoint(2000,100,10)
+ AddPoint(100,2000)
+ AddPoint(1000,1000,63,true)
+ AddPoint(1000,1000,20)
+
+ for i = 63,2,-4 do
+ AddPoint(2000,1000,i)
+ AddPoint(2000,1000,i-2,true)
+ end
+
+ for i = 1,2000,50 do
+ AddPoint(i+2000,2000,1)
+ AddPoint(4000,2000-i)
+ end
+
+ AddPoint(2000,2000,1)
+ AddPoint(4000,2000)
+ AddPoint(4000,0,1)
+ AddPoint(4000,2000)
+
+ FlushPoints()
+end
+
+The first set of AddPoints draws a large X and erases the centre.
+The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles.
+The 2nd loop draws a web of lines and frames it using some final AddPoints.
+
+screenshot here
+
+Another brief example.
+
+ for i = 200,2000,600 do
+ AddPoint(1,i,63)
+ AddPoint(4000,i)
+ end
+ for i = 500,3500,1000 do
+ AddPoint(i,1000,63,true)
+ end
+ FlushPoints()
+
+This one fills the map with solid land, and draws 4 circular erased points in it.
+
screenshot here
\ No newline at end of file