# HG changeset patch
# User Wuzzy
# Date 1441850627 0
# Node ID d4ccc5e79e5898fe6d7d504daa6b9072241ed7e2
# Parent c6d08e0742230a48196b7f97992bd82ae2d03531
fix link?
diff -r c6d08e074223 -r d4ccc5e79e58 LuaAPI.wiki
--- a/LuaAPI.wiki Thu Sep 10 02:02:04 2015 +0000
+++ b/LuaAPI.wiki Thu Sep 10 02:03:47 2015 +0000
@@ -134,7 +134,7 @@
=== onGameInit() ===
This function is called before the game loads its resources. One can modify various game variables here:
* Seed = 0 - sets the seed of the random number generator
- * !GameFlags - all !GameFlags combined as a bitmask. See [#GameFlags_functions] for easier manipulation of !GameFlags
+ * !GameFlags - all !GameFlags combined as a bitmask. See [LuaAPI#GameFlags_functions] for easier manipulation of !GameFlags
* Ready = 5000 - the ready timer at the start of the round (in milliseconds)
* Delay = 0 - delay between each round in ms
* !GetAwayTime = 100 set the retreat time in percent