# HG changeset patch
# User Wuzzy
# Date 1510900780 0
# Node ID b32441125bb8542c8da64aaaee94c8ce6ce8d4e6
# Parent  7912322338faa324f0d331bd00210a51e28bb9ce
ThemeCfg: Add sd-tint

diff -r 7912322338fa -r b32441125bb8 ThemeCfg.wiki
--- a/ThemeCfg.wiki	Fri Nov 17 06:33:19 2017 +0000
+++ b/ThemeCfg.wiki	Fri Nov 17 06:39:40 2017 +0000
@@ -143,7 +143,7 @@
 No flakes are used by default.
 
 == `sd-flakes` ==
-Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
+Sudden Death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
 
 <code>Values: number, frames, frame ticks, speed, fall speed</code>
 
@@ -151,6 +151,13 @@
 
 (The “X” means the default number of Sudden Death flakes is variable. It depends on the window size and the terrain width.)
 
+== `sd-tint` ==
+Custom tinting of the background in Sudden Death.
+
+<code>Values: red, green, blue, opacity</code>
+
+<code>Default: $80, $80, $80, $FF</code>
+
 == `flatten-flakes` ==
 Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.