# HG changeset patch
# User almikes@aol.com
# Date 1417996602 0
# Node ID 9a18697ec4ad0cc54508d5169d06452b5ccadac8
# Parent 35d43dbb99ad3a49eff4b92e2cb04647e033abb6
Add flatten-clouds and flatten-flakes
diff -r 35d43dbb99ad -r 9a18697ec4ad Theme.wiki
--- a/Theme.wiki Sun Dec 07 23:30:03 2014 +0000
+++ b/Theme.wiki Sun Dec 07 23:56:42 2014 +0000
@@ -79,6 +79,9 @@
=== `sd-clouds` ===
Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`.
+=== `flatten-clouds` ===
+Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background).
+
=== `flakes` ===
Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes.
@@ -95,6 +98,9 @@
=== `sd-flakes` ===
Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. By default, the flakes are skulls and bones.
+=== `flatten-flakes` ===
+Normally, the flakes vary in size and are drawn on different layers, some of them even in front of the terrain. But if this key is present (any value) in `theme.cfg`, all flakes have the same size and are on the same layer: In front of the sky and horizont and behind the terrain.
+
=== `object` ===
There may be multiple object keys in the file, each one representing one land object.
@@ -113,4 +119,7 @@
There may be several spray keys in the file, each one representing one spray object.
The `name` is the case-sensitive name of the PNG file (without the file name suffix) of the graphics file, and `number` is the number of instances of this spray that may be added.
-Values: name, number
\ No newline at end of file
+Values: name, number
+
+
+If this key is present with any value, all c
\ No newline at end of file