# HG changeset patch # User Wuzzy # Date 1559326346 -3600 # Node ID 94899e4fabe6f6d80e02184cf2db517920defe2c # Parent 96efcb3f08bdfc39ca223043dfb3dc4725b91b8c GearTypes: Warnings about gtATStartGame and gtATFinishGame diff -r 96efcb3f08bd -r 94899e4fabe6 GearTypes.wiki --- a/GearTypes.wiki Fri May 31 12:12:04 2019 +0100 +++ b/GearTypes.wiki Fri May 31 19:12:26 2019 +0100 @@ -600,10 +600,10 @@ * `Power`: Ammo count. 0: Use weapon scheme default. 100 or greater: infinite (default: 0) ==== `gtATStartGame` ==== -This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. +This gear is created to mark the beginning of the game. It will cause a ticker message to be displayed (“Let's fight!”) and sets some internal stuff. This gear shouldn't be created in Lua. ==== `gtATFinishGame` ==== -This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: If you want to end the game early, we recommend to call the `EndGame` function instead of using this gear. +This gear is created at the end of the game. The gear itself will fade out the screen and cause the game to be closed. Note: This gear shouldn't be created in Lua. If you want to end the game early, we recommend to call the `EndGame` function. * `Timer`: Fade-out countdown in milliseconds. Fade-out begins at 1000 and finishes at 0.