# HG changeset patch # User Wuzzy # Date 1594053172 -7200 # Node ID 890823ad780beca17f67c234ce7ac08cbdeb1d44 # Parent e316c1d1fe4e5a934875653cb8c86b2d73286073 TODO: I don't think a shadow effect is needed diff -r e316c1d1fe4e -r 890823ad780b TODO.wiki --- a/TODO.wiki Mon Jul 06 16:26:05 2020 +0200 +++ b/TODO.wiki Mon Jul 06 18:32:52 2020 +0200 @@ -19,7 +19,6 @@ * Make our AI use any weapon of your choice. Check out the `uAI*.pas` files and see how the current weapons are handled. * Write a simple shell script (`bash`, `ruby`, `perl`, `python`, `awk`...) to update the localization strings for iOS and propagate the diff to all the localized files. This task doesn't require coding or having an i-Device, just basic shell scripting. * Make a cross-platform tool (for instance a script) that identifies new phrases in our mission, training and gameplay scripts and adds them (marked untranslated) into our `Lua` localization files. - * Drop a shadow effect to every widget in our frontend. This will help you: https://doc.qt.io/qt-5/qgraphicsdropshadoweffect.html * Run `Valgrind` on engine, report the most used functions and optimize them so that performance increases. * Use the Qt macro `QtPrintable` everywhere instead of looping through various string methods. * Document compiler flags: just add a little comment near each flag explaining its use.