# HG changeset patch
# User Wuzzy
# Date 1459105247 -3600
# Node ID 66e7208703e3698b345d2be3d88a3b228b7902af
# Parent 366d41a07472bf901e9f1679ac6b88cbfd19797b
Theme: Default cleanup
diff -r 366d41a07472 -r 66e7208703e3 Theme.wiki
--- a/Theme.wiki Sun Mar 27 19:57:13 2016 +0100
+++ b/Theme.wiki Sun Mar 27 20:00:47 2016 +0100
@@ -21,7 +21,7 @@
Values: red, green, blue
-Default: 0, 0, 0
(black)
+Default: 0, 0, 0
== `rq-sky` ==
The sky color in reduced quality mode. If present, it is used instead of `sky` on low quality.
@@ -33,7 +33,7 @@
Values: red, green, blue
-Default: 80, 80, 80
(gray)
+Default: 80, 80, 80
== `water-top` ==
The colour of the topmost part of the water (under the `BlueWater.png`) before Sudden Death.
@@ -43,7 +43,7 @@
Values: red, green, blue
-Default: 0, 0, 0
(black)
+Default: 0, 0, 0
== `water-bottom` ==
The colour of the lowest part of the water before Sudden Death.
@@ -53,17 +53,16 @@
Values: red, green, blue
-Default: 0, 0, 0
(black)
+Default: 0, 0, 0
== `sd-water-bottom` ==
The colour of the lowest part of the water while in Sudden Death.
This makes a gradient together with `sd-water-top`.
-If unspecified, the default value `150, 112, 169` is used,
The default color neatly matches the default `SDWater.png`.
Values: red, green, blue
-Default: 150, 112, 169
(purple)
+Default: 150, 112, 169
== `sd-water-top` ==
The colour of the topmost part of the water (under the `SDWater.png`) while in Sudden Death.
@@ -72,7 +71,7 @@
Values: red, green, blue
-Default: 182, 144, 201
(purple)
+Default: 182, 144, 201
== `water-opacity` ==
The water opacity before Sudden Death. Opacity of the water affects how visible gears in the water are. `0` makes it fully transparent, whereas `255` or `$FF` makes it fully opaque. If the water is fully opaque, the drowning animation is skipped when a hedgehog drowns.
@@ -84,7 +83,7 @@
Default: $80
== `sd-water-opacity` ==
-The water opacity while in Sudden Death. By default, it has the same value as `water-opacity`.
+The water opacity while in Sudden Death. By default, it has the same value as `water-opacity`, or `$80` if `water-opacity` is unspecified.
Values: opacity
@@ -101,22 +100,26 @@
Values: filename
== `clouds` ==
-The number of clouds to create, before Sudden Death. Uses `Clouds.png`. By default, 9 clouds are used.
+The number of clouds to create, before Sudden Death. Uses `Clouds.png`.
Values: number
+Default: 9
+
== `sd-clouds` ==
-Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds`. If `clouds` was not specified, 9 clouds are used.
+Number of clouds while in Sudden Death, uses the file `SDClouds.png`. By default it is the same number as `clouds` or `9` if `clouds` was not specified as well.
Values: number
+Default: 9
+
== `flatten-clouds` ==
Normally, the clouds vary in size and are drawn on different layers. But if this key is present (any value) in `theme.cfg`, all clouds have the same size and are on the same layer (background).
The value of this key does not matter, the key must only be present to take effect.
== `flakes` ==
-Values for the flakes of this theme before Sudden Death. Uses `Flake.png`. If this field is left out, then there are no flakes.
+Values for the flakes of this theme before Sudden Death. Uses `Flake.png`.
* `number`: Number of visible flakes.
* `frames`: Number of frames used in `Flake.png`
@@ -128,10 +131,10 @@
Values: number, frames, frame ticks, speed, fall speed
-Default: 0, 4, 0, 10, 100
(In other words, no flakes are used)
+No flakes are used by default.
== `sd-flakes` ==
-Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`.
+Sudden death version of `flakes`, the parameters are the same as in `flakes`. This uses `SDFlake.png`. If `flakes` was unspecified, then there are no Sudden Death flakes by default, the default shown below only applies if `flakes` has been specified.
Values: number, frames, frame ticks, speed, fall speed