# HG changeset patch
# User almikes@aol.com
# Date 1422218315 0
# Node ID 5faf837d73e5298b8d699ab6198cf61cab19438f
# Parent  27add396065dfd28fc746ec9029fd88e2672f992
Escape “FrameTicks”

diff -r 27add396065d -r 5faf837d73e5 LuaAPI.wiki
--- a/LuaAPI.wiki	Sun Jan 25 20:37:53 2015 +0000
+++ b/LuaAPI.wiki	Sun Jan 25 20:38:35 2015 +0000
@@ -549,7 +549,7 @@
 
 
 === <tt>!SetVisualGearValues(vgUid, X, Y, dX, dY, Angle, Frame, FrameTicks, State, Timer, Tint)</tt> ===
-This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
+This allows manipulation of many of the visual gear values. Calling `GetVisualGearValues` first is recommended on most visual gears unless you are controlling all the key values. In the case of `vgtCircle`, the visual gear values are mapped as follows.  X, Y: position.  State: radius. Timer: Thickness.  !FrameTicks: pulsation speed (0 to disable).  dX, dY: min/max pulsation opacity (0-255). Tint: colour, RGBA.
 Most visual gears require little to no modification of parameters.
 
 Example: