# HG changeset patch # User Wuzzy # Date 1543883727 0 # Node ID 5c7dfdedb5f850cc40682835b4bfd61cc82af4c6 # Parent 73a4663f0d7b9ceb9c699f01b10d0310bdc54e95 LuaAPI: Move some globals diff -r 73a4663f0d7b -r 5c7dfdedb5f8 LuaAPI.wiki --- a/LuaAPI.wiki Tue Dec 04 00:34:28 2018 +0000 +++ b/LuaAPI.wiki Tue Dec 04 00:35:27 2018 +0000 @@ -76,7 +76,10 @@ Here are some unsorted variables or constants which are available in Lua. *Consider these variables to be read-only.* || *Identifier* || *Description* || -|| `LOCALE` || Current locale identifier (e.g. “de” for German) || +|| `LOCALE` || Current locale identifier (e.g. `"de"` for German) || +|| `INTERFACE` || Type of the game interface: `"desktop"` for desktop, `"touch"` for touchscreen || +|| `MAX_HOG_HEALTH` || Maximum possible hedgehog health || +|| `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || || `LAND_WIDTH` || The width of the landscape in pixels. Not available before `onGameStart` || || `LAND_HEIGHT` || The height of the landscape in pixels. Not available before `onGameStart` || || `LeftX` || X coordinate of the leftmost point of the landscape. Not available before `onGameStart` || @@ -93,9 +96,6 @@ || `TotalRounds` || Number of rounds that have passed. Equals `-1` if game has not started yet or hogs are still being placed. || || `CurrentHedgehog` || The hedgehog gear that is currently in play || || `AmmoTypeMax` || Maximum ammo type ID (useful to iterate through all ammo types, starting by 0) || -|| `MAX_HOG_HEALTH` || Maximum possible hedgehog health || -|| `MAX_TURN_TIME` || Maximum possible turn time in milliseconds || -|| `INTERFACE` || Type of the game interface: `"desktop"` for desktop, `"touch"` for touchscreen || === !GameFlags === The !GameFlags are used to store simple boolean settings of the game.