# HG changeset patch
# User Wuzzy
# Date 1602589806 -7200
# Node ID 5c752aa0d1bf285e8c2aae176b8fd22dbb8b0d9e
# Parent  f9dc7606394cfddde29d4880add17fdb4498fe5f
LuaGlobals: fix gfBorder

diff -r f9dc7606394c -r 5c752aa0d1bf LuaGlobals.wiki
--- a/LuaGlobals.wiki	Mon Oct 12 02:15:14 2020 +0200
+++ b/LuaGlobals.wiki	Tue Oct 13 13:50:06 2020 +0200
@@ -44,7 +44,7 @@
 || `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weapons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
 || `gfSwitchHog` || Free hog switching at turn start ||
 || `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
-|| `gfBorder` || An indestructible border is active on the left, top and right side of the map
+|| `gfBorder` || An indestructible border is active on the left, top and right sides of the map ||
 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
 || `gfSolidLand` || The terrain is indestructible (with some exceptions). ||