# HG changeset patch
# User Wuzzy
# Date 1520601282 0
# Node ID 5ae322835abdd7767269a14d4c907d8fe1388fbb
# Parent  0eeb688dd1cc05ca73316434e090aca7e718753f
LuaAPI: Add effect heArtillery

diff -r 0eeb688dd1cc -r 5ae322835abd LuaAPI.wiki
--- a/LuaAPI.wiki	Fri Mar 09 13:05:17 2018 +0000
+++ b/LuaAPI.wiki	Fri Mar 09 13:14:42 2018 +0000
@@ -861,6 +861,7 @@
 || `heResurrectable` || Whether to resurrect the hog on death || With a non-zero value, the hedgehog will be resurrected and teleported to a random location on death. `0` disables this. ||
 || `heResurrected` || Whether the hedgehog has been resurrected once. This is only a subtle graphical effect. || With a non-zero value, the hedgehog was resurrected, `0` otherwise. ||
 || `heFrozen` || Freeze level. Frozen hedgehogs skip turn, are heavy and take half damage || The hog is considered frozen if the value is `256` or higher, otherwise not. A number of `256` or higher denotes “how frozen” the hedgehog is, i.e. how long it takes to melt. The freezer sets this to `199999` initially. The value will be reduced by `50000` each round. Being hit by a flame reduces this number by `1000`. The values `0` to `255` are used for the freeze/melt animations. ||
+|| `heArtillery` || 0.9.24 or later! If enabled, the hedgehog can't walk. `0` = disabled. `1` = permanently enabled. `2` = temporarily enabled (used by sniper rifle between shots) ||
 
 Example (sets all bots poisoned with poison damage of 1):