# HG changeset patch # User Wuzzy # Date 1607886682 -3600 # Node ID 57d667aaef87a14549170d24ca3f9f47f0e5bf08 # Parent 73b55ce225f57525bce526cf9cc2fb804bac5b07 VisualGearTypes: Fix angle of healthtag diff -r 73b55ce225f5 -r 57d667aaef87 VisualGearTypes.wiki --- a/VisualGearTypes.wiki Sun Dec 13 20:10:14 2020 +0100 +++ b/VisualGearTypes.wiki Sun Dec 13 20:11:22 2020 +0100 @@ -85,7 +85,7 @@ By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon `Y-10<WaterLine` is `true`. - * `Angle`: Scale ratio. `1` = 100% + * `Angle`: Scale ratio. `0` or `1` = 100% * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead * `State`: Number to display (must be a whole number) * `Timer`: Expiration timer