# HG changeset patch
# User Wuzzy
# Date 1607886682 -3600
# Node ID 57d667aaef87a14549170d24ca3f9f47f0e5bf08
# Parent  73b55ce225f57525bce526cf9cc2fb804bac5b07
VisualGearTypes: Fix angle of healthtag

diff -r 73b55ce225f5 -r 57d667aaef87 VisualGearTypes.wiki
--- a/VisualGearTypes.wiki	Sun Dec 13 20:10:14 2020 +0100
+++ b/VisualGearTypes.wiki	Sun Dec 13 20:11:22 2020 +0100
@@ -85,7 +85,7 @@
 
 By default, it is white and moves upwards a few pixels before it disappears. Set `dX` and `dY` to 0 to disable movement. If this visual gear was spawned below the water line (`Y>WaterLine`), it will disappear as soon  `Y-10<WaterLine` is `true`.
 
- * `Angle`: Scale ratio. `1` = 100%
+ * `Angle`: Scale ratio. `0` or `1` = 100%
  * `Frame`: If `0`, its position is relative to the landscape. If non-zero, it will align to the screen instead
  * `State`: Number to display (must be a whole number)
  * `Timer`: Expiration timer