# HG changeset patch # User Wuzzy # Date 1687989364 0 # Node ID 54f89e50129d4902c0a4e2d972d29795a30aa2c3 # Parent 3b53cfb51850e67d39355e360004852a42e3a7fb LuaGameplay: Fix GetEngineString heading diff -r 3b53cfb51850 -r 54f89e50129d LuaGameplay.wiki --- a/LuaGameplay.wiki Wed Jun 28 21:55:45 2023 +0000 +++ b/LuaGameplay.wiki Wed Jun 28 21:56:04 2023 +0000 @@ -113,7 +113,7 @@ Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx) -== !GetEngineString(stringType, msgId) (1.1.0-dev) == +=== !GetEngineString(stringType, msgId) (1.1.0-dev) === Returns a string that is used in the engine in localized form. For example, "Round draw!". Useful to avoid repeating common gameplay-relevant texts in Lua which reduces redundancy. * `stringType`: One of: