# HG changeset patch
# User Wuzzy
# Date 1687989364 0
# Node ID 54f89e50129d4902c0a4e2d972d29795a30aa2c3
# Parent 3b53cfb51850e67d39355e360004852a42e3a7fb
LuaGameplay: Fix GetEngineString heading
diff -r 3b53cfb51850 -r 54f89e50129d LuaGameplay.wiki
--- a/LuaGameplay.wiki Wed Jun 28 21:55:45 2023 +0000
+++ b/LuaGameplay.wiki Wed Jun 28 21:56:04 2023 +0000
@@ -113,7 +113,7 @@
Explode(500, 100, 100, EXPLNoDamage + EXPLDoNotTouchAny + EXPLNoGfx)
-== !GetEngineString(stringType, msgId) (1.1.0-dev) ==
+=== !GetEngineString(stringType, msgId) (1.1.0-dev) ===
Returns a string that is used in the engine in localized form. For example, "Round draw!". Useful to avoid repeating common gameplay-relevant texts in Lua which reduces redundancy.
* `stringType`: One of: