# HG changeset patch # User Wuzzy # Date 1687333890 0 # Node ID 47493b26d4ee48100e5030e78d40f26a46f03bb6 # Parent 19ffaf4bf91aa8b24a9e222ceb48938a45bea147 LuaLibraryAnimate: "Getting started" section diff -r 19ffaf4bf91a -r 47493b26d4ee LuaLibraryAnimate.wiki --- a/LuaLibraryAnimate.wiki Sat Jun 17 22:14:23 2023 +0000 +++ b/LuaLibraryAnimate.wiki Wed Jun 21 07:51:30 2023 +0000 @@ -5,7 +5,9 @@ This library provides functions that aid cinematic/cut-scene creation and functions for handling events. -In order to use its full potential, the following lines need to be at the beginning of `onGameTick`. +== Getting started == + +In order to use its full potential, the following lines need to be at the beginning of `onGameTick`: function onGameTick() AnimUnWait() @@ -16,10 +18,15 @@ CheckEvents() end -Also, `AnimInit()` needs to be called in `onGameInit()`. +Also, `AnimInit()` needs to be called in `onGameInit()`: + +function onGameInit() + AnimInit() +end + Each of these functions will be explained below. -Note: The Animate library will direclty overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. Use `AnimSetInputMask` to set the input mask in a manner that is compatible with the Animate library. +Note: The Animate library will directly overwrite the input mask with `SetInputMask`. If you already use this function in your script, it might lead to conflicts. Use `AnimSetInputMask` to set the input mask in a manner that is compatible with the Animate library. == Cinematic handling ==