# HG changeset patch # User kyberneticist@gmail.com # Date 1383663545 0 # Node ID 43e9272e31537a9d67bc17e8c8407404cfd19cd3 # Parent fd93f8d6f64d41ef9fe806bc7c6fc7d853239aaf Edited wiki page PresetMaps through web user interface. diff -r fd93f8d6f64d -r 43e9272e3153 PresetMaps.wiki --- a/PresetMaps.wiki Tue Aug 27 14:10:54 2013 +0000 +++ b/PresetMaps.wiki Tue Nov 05 14:59:05 2013 +0000 @@ -59,7 +59,7 @@ Image of visible land area. * Usually _width/length ratio_ of 2:1 * Typical size: 2048 x 1024 - * Max size: no limit, 0.9.18+. 4096 x 2048 or less in 0.9.17 and earlier. + * Max size: no limit, 0.9.18+. 4096 x 2048 or less in 0.9.17 and earlier. (note: while there is no in-game limit apart from a mild sanity check restricting width or height to < 1073741824 and total size to < 24GiB of RAM, there is a limit if hedgewars is built w/ SDL 1.2 that restricts the maximum width to 16,384 and maximum height to 65,536) * If there is no _mask.png_, this image will also be used for deciding what pixels are subject to collision: _alpha value_ not equal to 0 (so below max transparency) will be considered land * As of 0.9.19+, map.png is optional if a mask.png is provided. If there is no map.png, the theme will be used to decorate the map.