# HG changeset patch # User Wuzzy # Date 1544460705 0 # Node ID 3f5e880b03751aedd1df85fa7b211bd0c5db0a24 # Parent fb8320e26e496655adf9e3895544a3f7f42d9ef5 LuaAPI: clarify Delay diff -r fb8320e26e49 -r 3f5e880b0375 LuaAPI.wiki --- a/LuaAPI.wiki Mon Dec 10 10:46:10 2018 +0000 +++ b/LuaAPI.wiki Mon Dec 10 16:51:45 2018 +0000 @@ -162,7 +162,7 @@ || `MapFeatureSize` || `50` || Used by random maps to determine its “curvyness” or complexity. This value can be set by the user with the slider under the random map preview in the game setup screen. The user-set value ranges from 1 (leftmost position) to 25 (rightmost position). A good starting value is `12`. || || `GameFlags` || `0` || All `GameFlags` combined as a bitmask. Setting `GameFlags` directly is discouraged, use the [LuaAPI#GameFlags_functions] instead || || `Ready` || `5000` || Ready timer at the start of the turn (in milliseconds) || -|| `Delay` || `100` || Time in milliseconds to update gear stuff (i.e. hog death) in infinite attack mode. This is quite an obscure variable, only change it if you know what you're doing || +|| `Delay` || `100` || Time the current hedgehog needs to be inactive before gear stuff gets updated in infinite attack mode, like applying hog damage and deaths. This is quite an obscure variable, only change it if you know what you're doing || || `TurnTime` || `45000` || Turn time in milliseconds || || `GetAwayTime` || `100` || Retreat time in percent || || `CaseFreq` || `5` || Probability that a crate drops in a turn. 0: never, >0: probability = `1/CaseFreq` ||