# HG changeset patch # User Wuzzy # Date 1687353024 0 # Node ID 3e97c75aaddcf9789a7b788727c92f949666c3f7 # Parent e8e1c0dd32e5906904c8d332c37f6b53e21b15b8 LuaLibraryAnimate: Clarify hog switching diff -r e8e1c0dd32e5 -r 3e97c75aaddc LuaLibraryAnimate.wiki --- a/LuaLibraryAnimate.wiki Wed Jun 21 13:08:24 2023 +0000 +++ b/LuaLibraryAnimate.wiki Wed Jun 21 13:10:24 2023 +0000 @@ -168,7 +168,7 @@ If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library! === Cinematic functions === -These are the functions you can specify in animation steps. In all functions except `AnimWait`, the `gear` argument switches the `CurrentHedgehog` to `gear` and follows it. Hedgehog switching can be disabled with `swh=false` (see definition of animation steps above). +These are the functions you can specify in animation steps. Unless specified otherwise, the `gear` argument of each function switches the `CurrentHedgehog` to `gear` and follows it. This behavior can be disabled with `swh=false` (see definition of animation steps above). ==== `AnimSwitchHog(gear)` ==== Switches the `CurrentHedgehog` to `gear` and follows it.