# HG changeset patch
# User Wuzzy
# Date 1687353024 0
# Node ID 3e97c75aaddcf9789a7b788727c92f949666c3f7
# Parent  e8e1c0dd32e5906904c8d332c37f6b53e21b15b8
LuaLibraryAnimate: Clarify hog switching

diff -r e8e1c0dd32e5 -r 3e97c75aaddc LuaLibraryAnimate.wiki
--- a/LuaLibraryAnimate.wiki	Wed Jun 21 13:08:24 2023 +0000
+++ b/LuaLibraryAnimate.wiki	Wed Jun 21 13:10:24 2023 +0000
@@ -168,7 +168,7 @@
 If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library!
 
 === Cinematic functions ===
-These are the functions you can specify in animation steps. In all functions except `AnimWait`, the `gear` argument switches the `CurrentHedgehog` to `gear` and follows it. Hedgehog switching can be disabled with `swh=false` (see definition of animation steps above).
+These are the functions you can specify in animation steps. Unless specified otherwise, the `gear` argument of each function switches the `CurrentHedgehog` to `gear` and follows it. This behavior can be disabled with `swh=false` (see definition of animation steps above).
 
 ==== `AnimSwitchHog(gear)` ====
 Switches the `CurrentHedgehog` to `gear` and follows it.