# HG changeset patch # User Wuzzy # Date 1687932212 0 # Node ID 1bd9936f6b010abc3794483b3f8134b2e48a45da # Parent 70ab0d6cfa858f36d586e4c6cb1d352f0fde271e TODO: Teaching AI new weapons is not an "easy hack" diff -r 70ab0d6cfa85 -r 1bd9936f6b01 TODO.wiki --- a/TODO.wiki Wed Jun 21 15:56:12 2023 +0000 +++ b/TODO.wiki Wed Jun 28 06:03:32 2023 +0000 @@ -16,7 +16,6 @@ Just want to get your hands dirty? Pick one of your choice! * Perform some code cleanup, engine and frontend really need some! `Grep` for TODO and FIXME and you'll find plenty of examples. File loading, image flag handling and various little improvements just wait for you. - * Make our AI use any weapon of your choice. Check out the `uAI*.pas` files and see how the current weapons are handled. * Write a simple shell script (`bash`, `ruby`, `perl`, `python`, `awk`...) to update the localization strings for iOS and propagate the diff to all the localized files. This task doesn't require coding or having an i-Device, just basic shell scripting. * Make a cross-platform tool (for instance a script) that identifies new phrases in our mission, training and gameplay scripts and adds them (marked untranslated) into our `Lua` localization files. * Run `Valgrind` on engine, report the most used functions and optimize them so that performance increases.