# HG changeset patch # User Wuzzy # Date 1687040063 0 # Node ID 19ffaf4bf91aa8b24a9e222ceb48938a45bea147 # Parent cc4c3628ae0e53a68ed79276510acf0c7e62cc84 LuaLibraryAnimate: Fix some typos and grammar diff -r cc4c3628ae0e -r 19ffaf4bf91a LuaLibraryAnimate.wiki --- a/LuaLibraryAnimate.wiki Thu May 25 13:06:10 2023 +0000 +++ b/LuaLibraryAnimate.wiki Sat Jun 17 22:14:23 2023 +0000 @@ -112,9 +112,9 @@ === `AnimSetInputMask(inputMask)` === Call this function instead of `SetInputMask` if you want to set the input mask in a way that does not conflict with the Animate library. -Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works lik `SetInputMask`. +Internally, the input mask you provide is simply AND-ed with the input mask used by the Animate library. Otherwise, this function works like `SetInputMask`. -If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animatel library! +If you call `SetInputMask` directly, note that it might get quickly overwritten by the Animate library! == Cinematic functions == @@ -131,7 +131,7 @@ Increases the wait time by `time`. `gear` is just for compatibility with `ShowAnimation`. === `AnimSay(gear, text, manner, time)` === -Calls `HogSay` with the first three arguments and increses the wait time by `time`. +Calls `HogSay` with the first three arguments and increases the wait time by `time`. Example: cinem = { @@ -146,7 +146,7 @@ Makes `hog` face in direction `dir`, where `dir` equals either `"Right"` or `"Left"`. === `AnimMove(hog, dir, x, y)` === -Makes `hog` move in direction `dir` until either his horizontal coordinate is `x` or his vertical coordinate is `y`. +Makes `hog` move in direction `dir` until either its horizontal coordinate is `x` or its vertical coordinate is `y`. === `AnimJump(hog, jumpType)` === Makes `hog` perform a jump of type `jumpType`, where `jumpType` equals either `"long"`, `"high"` or `"back"`.