# HG changeset patch # User Wuzzy # Date 1687990671 0 # Node ID 1050e4f78485783ee049b2f24d9a4615d7eade2a # Parent 6dc92adc347a4b9c0c45560a28200a555d3a836d LuaLibraryUtils: Clarify formatEngineString example diff -r 6dc92adc347a -r 1050e4f78485 LuaLibraryUtils.wiki --- a/LuaLibraryUtils.wiki Wed Jun 28 22:16:01 2023 +0000 +++ b/LuaLibraryUtils.wiki Wed Jun 28 22:17:51 2023 +0000 @@ -67,7 +67,7 @@ formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team") --- to create a string showing the winning team. +-- ... to create a string showing the winning team. In English, this will return "My Team wins!". == Standardized land tint colors == There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: