# HG changeset patch
# User Wuzzy
# Date 1687990671 0
# Node ID 1050e4f78485783ee049b2f24d9a4615d7eade2a
# Parent  6dc92adc347a4b9c0c45560a28200a555d3a836d
LuaLibraryUtils: Clarify formatEngineString example

diff -r 6dc92adc347a -r 1050e4f78485 LuaLibraryUtils.wiki
--- a/LuaLibraryUtils.wiki	Wed Jun 28 22:16:01 2023 +0000
+++ b/LuaLibraryUtils.wiki	Wed Jun 28 22:17:51 2023 +0000
@@ -67,7 +67,7 @@
 
 <code language="lua">
 formatEngineString(GetEngineString("TMsgStrId", sidWinner), "My Team")
--- to create a string showing the winning team.</code>
+-- ... to create a string showing the winning team. In English, this will return "My Team wins!".</code>
 
 == Standardized land tint colors ==
 There are some “standard” tint colors for placed girders and other sprites which are defined to allow more consistency, if it is desired. These values are used in !TechRacer, !HedgeEditor and the basic movement training to colorize girders consistently: