# HG changeset patch # User Wuzzy # Date 1461713583 -3600 # Node ID 0a5904d7ae7af8aa6f316dd83075b8fb28ca550e # Parent ab6bd4812ca4684d820bd92850bbf6fdaf673327 GearTypes: Fix syntax of gtCase examples diff -r ab6bd4812ca4 -r 0a5904d7ae7a GearTypes.wiki --- a/GearTypes.wiki Wed Apr 27 00:23:09 2016 +0100 +++ b/GearTypes.wiki Wed Apr 27 00:33:03 2016 +0100 @@ -108,7 +108,7 @@ ==== `gtCase` ==== An ammo, utility, health or even a fake crate. -If the crate has just been collected, the gear state flag `gmDestroy` will be set before `onGearDelete` is called. +If the crate has just been collected, the gear message flag `gmDestroy` will be set before `onGearDelete` is called. * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) * `Tag`: Used for the appear animation @@ -117,7 +117,7 @@ We recommend you to use `SpawnAmmoCrate` and the like to crate crate gears instead of `AddGear`. Also note that `SpawnAmmoCrate` and `SpawnUtilityCrate` are the only way to set a crate's ammo in Lua, it can not be changed or read afterwards. -Advanced crate types: If you just care about normal crates, the values 1, 2 and 4 mentioned above are all you need to know. Hedgewars supports a few crate variants which can be spawned with `SpawnFakeAmmoCrate` and the like. The `Pos` parameter is in reality a sum of several flags which need to be added up for the final type. +Advanced crate types: If you just care about normal crates, the values 1, 2 and 4 mentioned above are all you need to know. But Hedgewars supports a few crate variants which can be spawned with `SpawnFakeAmmoCrate` and the like. The `Pos` parameter is in reality a sum of several flags which need to be added up for the final type. || *Pos flag* || *Meaning* || || `0x1` || Ammo crate || || `0x2` || Health crate || @@ -129,9 +129,10 @@ All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will. Examples: -* Pos = 0x1: Ammo crate -* Pos = 0x9: Fake ammo crate (0x1 + 0x8) -* Pos = 0x2A: Fake health crate with poison trap (0x2 + 0x8 + 0x20) + + * Pos = 0x1: Ammo crate + * Pos = 0x9: Fake ammo crate (0x1 + 0x8) + * Pos = 0x2A: Fake health crate with poison trap (0x2 + 0x8 + 0x20) ==== `gtExplosives` ==== An explosive barrel. It has its own invisible health, like a hedgehog. On low health levels smoke comes out of the barrel.