# HG changeset patch # User Wuzzy # Date 1687351832 0 # Node ID 031a5b86e53321e2776f122f942c541d80e9f33a # Parent 20ed85eb3d2993bb83f116471e121896af34f52c LuaLibraryAnimate: Say what happens after animation ends diff -r 20ed85eb3d29 -r 031a5b86e533 LuaLibraryAnimate.wiki --- a/LuaLibraryAnimate.wiki Wed Jun 21 12:39:03 2023 +0000 +++ b/LuaLibraryAnimate.wiki Wed Jun 21 12:50:32 2023 +0000 @@ -72,6 +72,8 @@ There is also an internal wait time. It starts at 0 and a few cinematic functions as well as `AnimWait` can increase this time. The wait time counts down to 0, during which the script waits to execute the next animation step. Adding to the wait time is important to time your animation correctly. +Once all animations in the animation list have been played, the game returns to the *Not Animating* state and behaves normally again. + == Function reference == === Cinematic handling ===