diff -r 5724b3037d0f -r f42906890b68 VisualGearTypes.wiki --- a/VisualGearTypes.wiki Fri Feb 09 03:45:53 2018 +0000 +++ b/VisualGearTypes.wiki Fri Feb 09 20:42:03 2018 +0000 @@ -6,38 +6,51 @@ the `TVisualGearType` enumeration: https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l112 = List of visual gear types = -|| *Variable name* || -|| `vgtFlake` || -|| `vgtCloud` || -|| `vgtExplPart` || -|| `vgtExplPart2` || -|| `vgtFire` || -|| `vgtSmallDamageTag` || -|| `vgtTeamHealthSorter` || -|| `vgtSpeechBubble` || -|| `vgtBubble` || -|| `vgtSteam` || -|| `vgtAmmo` || -|| `vgtSmoke` || -|| `vgtSmokeWhite` || -|| `vgtShell` || -|| `vgtDust` || -|| `vgtSplash` || -|| `vgtDroplet` || -|| `vgtSmokeRing` || -|| `vgtBeeTrace` || -|| `vgtEgg` || -|| `vgtFeather` || -|| `vgtHealthTag` || -|| `vgtSmokeTrace` || -|| `vgtEvilTrace` || -|| `vgtExplosion` || -|| `vgtBigExplosion` || -|| `vgtChunk` || -|| `vgtNote` || -|| `vgtLineTrail` || -|| `vgtBulletHit` || -|| `vgtCircle` || -|| `vgtSmoothWindBar` || -|| `vgtStraightShot` || -|| `vgtNoPlaceWarn` || \ No newline at end of file +== Environment == +|| *Variable name* || *Short description* || +|| `vgtFlake` || Theme flake || +|| `vgtChunk` || Theme chunk (spawns when blowing up land) || +|| `vgtCloud` || Cloud || +|| `vgtDust` || Dust cloud (e.g. of mudball) || +|| `vgtSplash` || Water splash || +|| `vgtDroplet` || Water droplet || +|| `vgtBubble` || Underwater bubble || +|| `vgtSteam` || Steam cloud (when fire hits water) || +|| `vgtFire` || Small decorative/harmless flame || +|| `vgtSmoke` || Gray smoke cloud || +|| `vgtSmokeWhite` || White smoke cloud || + +== Explosion == +|| *Variable name* || *Short description* || +|| `vgtExplosion` || Small explosion (complete animation) || +|| `vgtBigExplosion` || Big explosion (complete animation which also makes screen shake) || +|| `vgtExplPart` || Small explosion particle, part of explosion animation || +|| `vgtExplPart2` || Another small explosion particle, part of explosion animation || +|| `vgtSmokeRing` || Smoke ring, part of explosion animation || + +== Weapons and projectiles == +|| *Variable name* || *Short description* || +|| `vgtNote` || Piano note || +|| `vgtBeeTrace` || Particles from bee, random colored flower || +|| `vgtEgg` || Broken egg shell particle || +|| `vgtFeather` || Birdy feather || +|| `vgtSmokeTrace` || Strange smoke-like cloud from mortar || +|| `vgtEvilTrace` || Strange red cloud from hellish hand-grenade || +|| `vgtShell` || Bullet shell || +|| `vgtBulletHit` || Bullet impact animation || +|| `vgtStraightShot` || Shot line from firearms like Desert Eagle || + +== HUD == +|| *Variable name* || *Short description* || +|| `vgtCircle` || Simple circle. Highly configurable! || +|| `vgtSmallDamageTag` || Small damage tag after hog damage. Useful to display a number in the game || +|| `vgtNoPlaceWarn` || Overlay when the placement of something failed || +|| `vgtSmoothWindBar` || Changes the wind bar smoothly || +|| `vgtAmmo` || Ammo icon display. Appears when collecting a crate || +|| `vgtHealthTag` || ??? || +|| `vgtTeamHealthSorter` || ??? || +|| `vgtSpeechBubble` || ??? || + +== Misc. == +|| *Variable name* || *Short description* || +|| `vgtLineTrail` || ??? ||