diff -r 0cd14659de00 -r e8bcd7c1ba3c LuaAPI.wiki --- a/LuaAPI.wiki Mon Nov 08 22:34:06 2010 +0000 +++ b/LuaAPI.wiki Mon Nov 08 23:18:06 2010 +0000 @@ -6,8 +6,7 @@ Game flags: -
gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival -
+
gfForts, gfMultiWeapon, gfSolidLand, gfDivideTeams, gfLowGravity, gfLaserSight, gfInvulnerable, gfMines, gfVampiric, gfKarma, gfArtillery, gfOneClanMode, gfRandomOrder, gfKing, gfPlaceHog, gfSharedAmmo, gfDisableGirders, gfExplosives, gfDisableLandObjects, gfAISurvival, gfInfAttack, gfResetWeps, gfPerHogAmmo, gfDisableWind
More constants at [GearTypes Gear Types] , [AmmoTypes Ammo Types], [Sounds], [States] Additional global changing variables accessible: @@ -25,10 +24,17 @@ * !GameFlags = gfSolidLand + gfArtillery + … - sets the gameflags, see above for the available flags * !TurnTime = 60000 - set the turntime in ms * !CaseFreq = 0 - frequency of crate drops - * !LandAdds = 0 - number of mines being placed + * HealthCaseProb = 35 - chance of receiving a health crate + * HealthCaseAmount = 25 - amount of health in a health crate + * !DamagePercent = 100 - percent of damage to inforce + * !MinesNum = 0 - number of mines being placed (before 0.9.14 LandAdds) + * !MinesTime = 3 - time for a mine to explode from activated, -1 for random + * !MineDudPercent = 0 - chance of mine being a dud * Explosives = 0 - number of explosives being placed * Delay = 0 - delay between each round * !SuddenDeathTurns = 30 - turns until sudden death begins + * WaterRise = 47 - height of water rise at sudden death in pixels + * HealthDecrease = 5 - amount of health decreased on sudden death * Map = "Bamboo" - the map being played * Theme = "Bamboo" - the theme to be used