diff -r e8bcd7c1ba3c -r af151755fd72 LuaAPI.wiki
--- a/LuaAPI.wiki Mon Nov 08 23:18:06 2010 +0000
+++ b/LuaAPI.wiki Mon Nov 08 23:20:33 2010 +0000
@@ -24,8 +24,8 @@
* !GameFlags = gfSolidLand + gfArtillery + … - sets the gameflags, see above for the available flags
* !TurnTime = 60000 - set the turntime in ms
* !CaseFreq = 0 - frequency of crate drops
- * HealthCaseProb = 35 - chance of receiving a health crate
- * HealthCaseAmount = 25 - amount of health in a health crate
+ * !HealthCaseProb = 35 - chance of receiving a health crate
+ * !HealthCaseAmount = 25 - amount of health in a health crate
* !DamagePercent = 100 - percent of damage to inforce
* !MinesNum = 0 - number of mines being placed (before 0.9.14 LandAdds)
* !MinesTime = 3 - time for a mine to explode from activated, -1 for random
@@ -33,8 +33,8 @@
* Explosives = 0 - number of explosives being placed
* Delay = 0 - delay between each round
* !SuddenDeathTurns = 30 - turns until sudden death begins
- * WaterRise = 47 - height of water rise at sudden death in pixels
- * HealthDecrease = 5 - amount of health decreased on sudden death
+ * !WaterRise = 47 - height of water rise at sudden death in pixels
+ * !HealthDecrease = 5 - amount of health decreased on sudden death
* Map = "Bamboo" - the map being played
* Theme = "Bamboo" - the theme to be used