diff -r 9f16ae26c801 -r 883d411ac1bd VisualGearTypes.wiki --- a/VisualGearTypes.wiki Sat Feb 10 16:24:00 2018 +0000 +++ b/VisualGearTypes.wiki Sat Feb 10 16:25:33 2018 +0000 @@ -61,14 +61,15 @@ This section is still under construction! == `vgtCircle` == -A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. +A simple circle which doesn't move. It is one of the few visual gears which is not removed automatically. It can be drawn in 2 different styles. If you set `dX`, `dY` and `FrameTicks`, the circle pulsates in opacity. - * `State`: Radius - * `Timer`: Line thickness (only if `Angle` does not equal `1`) + * `dX`: Minimum opacity (0-255) * `dY`: Maximum opacity (0-255) * `Angle`: Circle style. 1 = Radial gradient (`sprVampiric` sprite). Everything else = Simple line * `FrameTicks`: Speed of opacity change. 0 = no change + * `State`: Radius + * `Timer`: Line thickness (only if `Angle` does not equal `1`) == `vgtAmmo` == Displays an ammo icon. @@ -78,9 +79,9 @@ == `vgtHealthTag` == A health tag for hedgehogs. But with a few changes, this is also useful to display arbitray numbers on the screen. - * `State`: Number to display * `Angle`: Scale ratio. `1` = 100% * `Frame`: If `0`, it is part of the landscape. If non-zero, it will align to the screen instead + * `State`: Number to display * `Timer`: Expiration timer == `vgtSpeechBubble` ==