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#summary Drawing maps with Lua.
= Drawing Maps With Lua =
Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
A simple example is given below
= Details =
First, a couple of convenience functions for drawing to the map.
<code lang="lua">
PointsBuffer = '' -- A string to accumulate points in
function AddPoint(x, y, new, size, erase)
PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
if new then
size = bor(size,0x80)
if erase then
size = bor(size,0x40)
end
PointsBuffer = PointsBuffer .. string.char(size)
else
PointsBuffer = PointsBuffer .. string.char(0)
end
if #PointsBuffer > 245 then
ParseCommand('draw '..PointsBuffer)
PointsBuffer = ''
end
end
function FlushPoints()
if #PointsBuffer > 0 then
ParseCommand('draw '..PointsBuffer)
PointsBuffer = ''
end
end
</code>
AddPoint takes an x and y location for the point, 2 booleans: new (start of a line or not), erase (whether the line is erasing from the map) and size (size of the line - a value from 1 to 63)
FlushPoints writes out any values from PointsBuffer that had not already been sent to the engine. It would be called at the end of a drawing session.
A simple example below.
<code lang="lua">
function onGameInit()
MapGen = 2
TemplateFilter = 0
AddPoint(100,100,true,10)
AddPoint(2000,2000)
AddPoint(2000,100,true,10)
AddPoint(100,2000)
AddPoint(1000,1000,true,63,true)
for i = 63,2,-4 do
AddPoint(2000,1000,true,i)
AddPoint(2000,1000,true,i-2,true)
end
for i = 1,2000,50 do
AddPoint(i+2000,2000,true,1)
AddPoint(4000,2000-i)
end
AddPoint(2000,2000,true,1)
AddPoint(4000,2000)
AddPoint(4000,0,true,1)
AddPoint(4000,2000)
FlushPoints()
end
</code>
The first set of AddPoints draws a large X and erases the centre.
The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles.
The 2nd loop draws a web of lines and frames it using some final AddPoints.