change-log(06/12/10)
Added a few entries.
global vars
- CurrentHedgehog
event handlers
- onGearResurrect
- OnGearDamage
functions
- HogTurnLeft
- HogSay
small fixes
- corrected a mistake in the example code in SetEffect, and added a note about integer/boolean distinction between 0.9.14 and dev.
- moved the comments for AddVisualGear and SetVisualGearValues one line higher so that the width doesn't carry off the page
For a current list of ammo types look at hedgewars/uConsts.pas.
{{{
TAmmoType = (amNothing, amGrenade, amClusterBomb, amBazooka, amBee, amShotgun, amPickHammer,
amSkip, amRope, amMine, amDEagle, amDynamite, amFirePunch, amWhip,
amBaseballBat, amParachute, amAirAttack, amMineStrike, amBlowTorch,
amGirder, amTeleport, amSwitch, amMortar, amKamikaze, amCake,
amSeduction, amWatermelon, amHellishBomb, amNapalm, amDrill, amBallgun,
amRCPlane, amLowGravity, amExtraDamage, amInvulnerable, amExtraTime,
amLaserSight, amVampiric, amSniperRifle, amJetpack, amMolotov, amBirdy, amPortalGun,
amPiano, amGasBomb, amSineGun, amFlamethrower, amSMine, amHammer,
amResurrector);
}}}