#summary List of all sounds
This is a list of sounds used in Hedgewars.
For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120]
= List of sounds =
|| *Variable name* ||
|| `sndNone` ||
|| `sndGrenadeImpact` ||
|| `sndExplosion` ||
|| `sndThrowPowerUp` ||
|| `sndThrowRelease` ||
|| `sndSplash` ||
|| `sndShotgunReload` ||
|| `sndShotgunFire` ||
|| `sndGraveImpact` ||
|| `sndMineTick` ||
|| `sndPickhammer` ||
|| `sndGun` ||
|| `sndBee` ||
|| `sndJump1` ||
|| `sndJump2` ||
|| `sndJump3` ||
|| `sndYesSir` ||
|| `sndLaugh` ||
|| `sndIllGetYou` ||
|| `sndIncoming` ||
|| `sndMissed` ||
|| `sndStupid` ||
|| `sndFirstBlood` ||
|| `sndBoring` ||
|| `sndByeBye` ||
|| `sndSameTeam` ||
|| `sndNutter` ||
|| `sndReinforce` ||
|| `sndTraitor` ||
|| `sndRegret` ||
|| `sndEnemyDown` ||
|| `sndCoward` ||
|| `sndHurry` ||
|| `sndWatchIt` ||
|| `sndKamikaze` ||
|| `sndCake` ||
|| `sndOw1` ||
|| `sndOw2` ||
|| `sndOw3` ||
|| `sndOw4` ||
|| `sndFirePunch1` ||
|| `sndFirePunch2` ||
|| `sndFirePunch3` ||
|| `sndFirePunch4` ||
|| `sndFirePunch5` ||
|| `sndFirePunch6` ||
|| `sndMelon` ||
|| `sndHellish` ||
|| `sndYoohoo` ||
|| `sndRCPlane` ||
|| `sndWhipCrack` ||
|| `sndRideOfTheValkyries` ||
|| `sndDenied` ||
|| `sndPlaced` ||
|| `sndBaseballBat` ||
|| `sndVaporize` ||
|| `sndWarp` ||
|| `sndSuddenDeath` ||
|| `sndMortar` ||
|| `sndShutter` ||
|| `sndHomerun` ||
|| `sndMolotov` ||
|| `sndCover` ||
|| `sndUhOh` ||
|| `sndOops` ||
|| `sndNooo` ||
|| `sndHello` ||
|| `sndRopeShot` ||
|| `sndRopeAttach` ||
|| `sndRopeRelease` ||
|| `sndSwitchHog` ||
|| `sndVictory` ||
|| `sndSniperReload` ||
|| `sndSteps` ||
|| `sndLowGravity` ||
|| `sndHellishImpact1` ||
|| `sndHellishImpact2` ||
|| `sndHellishImpact3` ||
|| `sndHellishImpact4` ||
|| `sndMelonImpact` ||
|| `sndDroplet1` ||
|| `sndDroplet2` ||
|| `sndDroplet3` ||
|| `sndEggBreak` ||
|| `sndDrillRocket` ||
|| `sndPoisonCough` ||
|| `sndPoisonMoan` ||
|| `sndBirdyLay` ||
|| `sndWhistle` ||
|| `sndBeeWater` ||
|| `sndPiano0` ||
|| `sndPiano1` ||
|| `sndPiano2` ||
|| `sndPiano3` ||
|| `sndPiano4` ||
|| `sndPiano5` ||
|| `sndPiano6` ||
|| `sndPiano7` ||
|| `sndPiano8` ||
|| `sndSkip` ||
|| `sndSineGun` ||
|| `sndOoff1` ||
|| `sndOoff2` ||
|| `sndOoff3` ||
|| `sndWhack` ||
|| `sndComeonthen` ||
|| `sndParachute` ||
|| `sndBump` ||
|| `sndResurrector` ||
|| `sndPlane` ||
|| `sndTardis` ||
|| `sndFrozenHogImpact` ||
|| `sndIceBeam` ||
|| `sndHogFreeze` ||
== See also ==
* [Taunts]