ScriptedStructures.wiki
changeset 171 ede3b4409e12
parent 170 2c466afb3f4a
--- a/ScriptedStructures.wiki	Tue Nov 29 19:32:11 2011 +0000
+++ b/ScriptedStructures.wiki	Tue Nov 29 19:37:46 2011 +0000
@@ -22,6 +22,10 @@
 
 Once a power generator is destroyed, whatever structures it is linked to turn off. So, for example, if a power generator is linked to a Material Emancipation Grill, the player could shoot the Power Generator in order to disable/destroy the Grill structure.
 
+=== Switch ===
+
+In lieu of a Power Generator, a "switch" visual gear could be drawn on a point of the map. When the hog moves to within close range of a switch structure and interacts with it in someway (e.g. shift + left/right), whatever structure the switch is linked to is toggled on/off.
+
 === Health Recharger ===
 
 When "on" this structure would slowly restore the life of any hedgehogs nearby it.