Sounds.wiki
changeset 837 b015c4f54c7f
parent 836 9f3e7455e580
child 886 cc2734d89e20
--- a/Sounds.wiki	Mon Apr 04 13:03:08 2016 +0100
+++ b/Sounds.wiki	Mon Apr 04 13:15:18 2016 +0100
@@ -3,57 +3,42 @@
 This is a list of sounds effects used in Hedgewars, excluding taunts. For taunts, see the [Taunts] page.
 
 = List of sounds =
+With the exception of `sndNone`, this list is sorted alphabetically by variable name.
+
 || *Variable name* || *File name* || *Description* ||
 || `sndNone` || *N/A* || Not a sound, this is used for the absense of a sound ||
-|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears ||
+|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used ||
+|| `sndBee` || `bee.ogg` || Looped bee flight sound in air ||
+|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water ||
+|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg ||
+|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed ||
+|| `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact ||
+|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound ||
+|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` ||
+|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water ||
+|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water ||
+|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact ||
 || `sndExplosion` || `explosion.ogg` || Explosion ||
-|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing ||
-|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) ||
-|| `sndSplash` || `splash.ogg` || Water splash when something fell into water ||
-|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire ||
-|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires ||
+|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed ||
 || `sndGraveImpact` || `graveimpact.ogg` || Collision of grave or crate ||
-|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine ||
-|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine ||
-|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` ||
-|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise ||
+|| `sndGrenadeImpact` || `grenadeimpact.ogg` || Collision of grenade, old limburger, cluster bomb, and many other gears ||
 || `sndGun` || `gun.ogg` || Desert Eagle or snifer rifle shot ||
-|| `sndBee` || `bee.ogg` || Looped bee flight sound in air ||
 || `sndHellish` || `hellish.ogg` || Evil laughter from hellish hand-grenade ||
-|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction ||
-|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound ||
-|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used ||
-|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane ||
-|| `sndDenied` || `denied.ogg` || Player tries something forbidden; also: air mine impact ||
-|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber ||
-|| `sndBaseballBat` || `baseballbat.ogg` || Baseball bat is used ||
-|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water ||
-|| `sndWarp` || `warp.ogg` || Teleportation ||
-|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started ||
-|| `sndMortar` || `mortar.ogg` || Mortar is launched ||
-|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken ||
-|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat ||
-|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact ||
-|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired ||
-|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches ||
-|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released ||
-|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog ||
-|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) ||
-|| `sndSteps` || `steps.ogg` || Hedgehog walks ||
-|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled ||
 || `sndHellishImpact1` || `hell_growl.ogg` || Hellish hand-grenade impact ||
 || `sndHellishImpact2` || `hell_oof.ogg` || Hellish hand-grenade impact ||
 || `sndHellishImpact3` || `hell_ow.ogg` || Hellish hand-grenade impact ||
 || `sndHellishImpact4` || `hell_ugh.ogg` || Hellish hand-grenade impact ||
+|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer ||
+|| `sndHomerun` || `homerun.ogg` || Hog is punched far away out of the left/right map bounds with a baseball bat ||
+|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active ||
+|| `sndLowGravity` || `lowgravity.ogg` || Low gravity utility is enabled ||
 || `sndMelonImpact` || `melonimpact.ogg` || Watermelon bomb impact; also used for other gears colliding with rubber ||
-|| `sndDroplet1` || `Droplet1.ogg` || Water droplet impact into water. See also `sndMudballImpact` ||
-|| `sndDroplet2` || `Droplet2.ogg` || Water droplet impact into water ||
-|| `sndDroplet3` || `Droplet3.ogg` || Water droplet impact into water ||
-|| `sndEggBreak` || `egg.ogg` || Egg (from Birdy) impact ||
-|| `sndDrillRocket` || `drillgun.ogg` || Looped drill rocket drilling sound ||
-|| `sndBirdyLay` || `BirdyLay.ogg` || Birdy drops an egg ||
-|| `sndWhistle` || `Whistle.ogg` || Birdy appears ||
-|| `sndBeeWater` || `beewater.ogg` || Looped bee flight sound in water ||
+|| `sndMineImpact` || `mineimpact.ogg` || Collision of mine ||
+|| `sndMineTick` || `minetick.ogg` || Warning beep of mine, sticky mine, air mine ||
+|| `sndMolotov` || `molotov.ogg` || Molotov cocktail impact ||
+|| `sndMortar` || `mortar.ogg` || Mortar is launched ||
+|| `sndMudballImpact` || `Droplet1.ogg` || Mudball impact. Uses the same sound as `sndDroplet1` ||
+|| `sndParachute` || `parachute.ogg` || Parachute opens ||
 || `sndPiano0` || `1C.ogg` || Piano key (slot 1) ||
 || `sndPiano1` || `2D.ogg` || Piano key (slot 2) ||
 || `sndPiano2` || `3E.ogg` || Piano key (slot 3) ||
@@ -63,17 +48,34 @@
 || `sndPiano6` || `7B.ogg` || Piano key (slot 7) ||
 || `sndPiano7` || `8C.ogg` || Piano key (slot 8) ||
 || `sndPiano8` || `9D.ogg` || Piano key (slot 9) ||
-|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water ||
-|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired ||
-|| `sndWhack` || `hammer.ogg` || Hammer is used ||
-|| `sndParachute` || `parachute.ogg` || Parachute opens ||
-|| `sndBump` || `bump.ogg` || Hedgehog falls on land at high speed ||
+|| `sndPickhammer` || `pickhammer.ogg` || Looped pickhammer noise ||
+|| `sndPlaced` || `placed.ogg` || Successful placement of construction or rubber ||
+|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) ||
+|| `sndRCPlane` || `rcplane.ogg` || Looped RC plane flight sound ||
 || `sndResurrector` || `hogchant3.ogg` || Looped sound used while using resurrector ||
-|| `sndPlane` || `plane.ogg` || Looped airplane flight sound (from air attack, mine strike, napalm and drill strike) ||
+|| `sndRideOfTheValkyries` || `ride_of_the_valkyries.ogg` || “Ride of the Valkyries” music from RC plane ||
+|| `sndRopeAttach` || `ropeattach.ogg` || Rope hook attaches ||
+|| `sndRopeRelease` || `roperelease.ogg` || Rope hook is released ||
+|| `sndRopeShot` || `ropeshot.ogg` || Rope is fired ||
+|| `sndShotgunFire` || `shotgunfire.ogg` || Shotgun fires ||
+|| `sndShotgunReload` || `shotgunreload.ogg` || Played shotly before the shotgun fire ||
+|| `sndShutter` || `shutterclick.ogg` || Screenshot is taken ||
+|| `sndSineGun` || `sinegun.ogg` || Sine gun is fired ||
+|| `sndSkip` || `skip.ogg` || Gear is skipping (“bouncing”) over water ||
+|| `sndSniperReload` || `sniperreload.ogg` || Sniper rifle starts to aim (internal laser sight enabled) ||
+|| `sndSplash` || `splash.ogg` || Water splash when something fell into water ||
+|| `sndSuddenDeath` || `suddendeath.ogg` || Sudden Death started ||
+|| `sndSteps` || `steps.ogg` || Hedgehog walks ||
+|| `sndSwitchHog` || `switchhog.ogg` || Hog is switched using Switch Hedgehog ||
 || `sndTardis` || `TARDIS.ogg` || !TimeBox appears or disappears ||
-|| `sndFrozenHogImpact` || `frozen_hog_impact.ogg` || Frozen hog hits ground at high speed ||
-|| `sndIceBeam` || `ice_beam.ogg` || Looped sound used while freezer is active ||
-|| `sndHogFreeze` || `hog_freeze.ogg` || Something (hedgehog, crate, water, etc.) has been frozen with the freezer ||
+|| `sndThrowPowerUp` || `throwpowerup.ogg` || The “weapon power” bar is increasing ||
+|| `sndThrowRelease` || `throwpowerup.ogg` || Projectile is launched (e.g. bazooka) ||
+|| `sndVaporize` || `steam.ogg` || Flame is extinguished, e.g. in water ||
+|| `sndWarp` || `warp.ogg` || Teleportation ||
+|| `sndWhack` || `hammer.ogg` || Hammer is used ||
+|| `sndWhipCrack` || `whipcrack.ogg` || Whip is used ||
+|| `sndWhistle` || `Whistle.ogg` || Birdy appears ||
+|| `sndYoohoo` || `Yoohoo.ogg` || “Yoohoo!” voice from seduction ||
 
 == Reference ==
 For a current list of sounds, look at `hedgewars/uTypes.pas`: [https://hg.hedgewars.org/hedgewars/file/default/hedgewars/uTypes.pas#l120]