--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/LuaDrawing.wiki Fri Oct 19 20:58:54 2012 +0000
@@ -0,0 +1,72 @@
+#summary Drawing maps with Lua.
+
+= Drawing Maps With Lua =
+
+Starting in 0.9.18 it is possible to reliably use drawn map mode to draw maps with scripts.
+A simple example is given below
+
+= Details =
+
+First, a couple of convenience functions for drawing to the map.
+<code lang="lua">
+PointsBuffer = '' -- A string to accumulate points in
+function AddPoint(x, y, new, size, erase)
+ PointsBuffer = PointsBuffer .. string.char(band(x,0xff00) / 256 , band(x,0xff) , band(y,0xff00) / 256 , band(y,0xff))
+ if new then
+ size = bor(size,0x80)
+ if erase then
+ size = bor(size,0x40)
+ end
+ PointsBuffer = PointsBuffer .. string.char(size)
+ else
+ PointsBuffer = PointsBuffer .. string.char(0)
+ end
+ if #PointsBuffer > 245 then
+ ParseCommand('draw '..PointsBuffer)
+ PointsBuffer = ''
+ end
+end
+function FlushPoints()
+ if #PointsBuffer > 0 then
+ ParseCommand('draw '..PointsBuffer)
+ PointsBuffer = ''
+ end
+end
+</code>
+AddPoint takes an x and y location for the point, 2 booleans: new (start of a line or not), erase (whether the line is erasing from the map) and size (size of the line - a value from 1 to 63)
+FlushPoints writes out any values from PointsBuffer that had not already been sent to the engine. It would be called at the end of a drawing session.
+
+A simple example below.
+
+<code lang="lua">
+function onGameInit()
+ MapGen = 2
+ TemplateFilter = 0
+
+ AddPoint(100,100,true,10)
+ AddPoint(2000,2000)
+ AddPoint(2000,100,true,10)
+ AddPoint(100,2000)
+ AddPoint(1000,1000,true,63,true)
+
+ for i = 63,2,-4 do
+ AddPoint(2000,1000,true,i)
+ AddPoint(2000,1000,true,i-2,true)
+ end
+
+ for i = 1,2000,50 do
+ AddPoint(i+2000,2000,true,1)
+ AddPoint(4000,2000-i)
+ end
+
+ AddPoint(2000,2000,true,1)
+ AddPoint(4000,2000)
+ AddPoint(4000,0,true,1)
+ AddPoint(4000,2000)
+
+ FlushPoints()
+end
+</code>
+The first set of AddPoints draws a large X and erases the centre.
+The following loop draws a set of nested points, alternating erasure and fill, which results in a set of concentric circles.
+The 2nd loop draws a web of lines and frames it using some final AddPoints.
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