--- a/LuaLibraryAnimate.wiki Thu May 03 00:18:54 2018 +0100
+++ b/LuaLibraryAnimate.wiki Thu May 03 00:25:56 2018 +0100
@@ -1,7 +1,7 @@
#summary Lua library documentation of Animate; for cinematics, cut-scenes and other nice animations
#labels !LuaLibrary
= Lua library: `Animate` =
-
+<wiki:toc max_depth="2" />
This library provides functions that aid cinematic/cut-scene creation and functions for handling events.
In order to use its full potential, the following lines need to be at the beginning of `onGameTick`.
@@ -25,8 +25,8 @@
=== `ShowAnimation()` ===
Performs the current action in the cinematic and returns `true` if finished, otherwise `false`. It needs to be used in `onGameTick`. Cut-scenes need to be added with `AddAnim(steps)`.
-=== `Animate()` ===
-*UNDOCUMENTED!*
+=== `Animate(steps)` ===
+*THIS FUNCTION IS UNDOCUMENTED!*
=== `AddAnim(steps)` ===
Adds `steps` to the array of animations, where `steps` is a table with numbers as keys and elements of the following form. Each step is a table having the following keys: `func`, `args`, `swh`.