--- a/LuaAPI.wiki Tue Jan 01 21:40:03 2019 +0000
+++ b/LuaAPI.wiki Tue Jan 01 22:00:27 2019 +0000
@@ -502,6 +502,7 @@
The name and hat match the player's team definition. The hog is also always player-controlled.
+Example:
<code language="lua">-- Add player team with 3 hogs
AddMissionTeam(-1)
AddMissionHog(100)
@@ -1411,12 +1412,11 @@
--[[ Adds a new team with name “team 1”, the first default color (usually red), the grave “Simple”,
the fort “Tank” the voicepack “Default” and the flag “hedgewars”. ]]</code>
-=== <tt>!AddMissionTeam(color)</tt> (0.9.25) ===
-Adds a new team using the player-chosen team identity when playing a singleplayer mission.
-Does not work in multiplayer.
+==== <tt>!AddMissionTeam(color)</tt> (0.9.25) ===)
+Adds a new team using the player-chosen team identity when playing a singleplayer mission. Does not work in multiplayer.
-This function is very similar to `AddTeam`. Team settings like name or flag do not need to be specified, they will be taken from the player-chosen team.
-You only need to specify the color, which works like in `AddTeam`.
+This function is very similar to `AddTeam`. Team settings like team name and flag will be taken from the player-chosen team.
+You only need to specify the clan color, which has the same meaning as in `AddTeam`.
Use `AddMissionHog` or `AddHog` afterwards to add hedgehogs for this team. You can mix `AddMissionHog` and `AddHog` as you wish.