LuaLibraryAnimate.wiki
changeset 2077 514babfbad9e
parent 1985 39daa8abac0b
child 2103 612f6f103787
--- a/LuaLibraryAnimate.wiki	Wed Oct 30 03:01:54 2019 +0000
+++ b/LuaLibraryAnimate.wiki	Wed Oct 30 11:59:37 2019 +0100
@@ -25,7 +25,7 @@
 === `AnimInit([startAnimating])` ===
 Initializes variables used by the other functions. Needs to be called in `onGameInit`.
 
-Since 0.9.23, an optional convenience parameter `startAnimating` is available; if set to `true`, the game will start in “animation” mode which enables cinematic mode and disables all controls except precise for skipping. This is useful if you want to indicate that an animation will be played right at the start and the player must not be allowed to use any controls before the animation is over. If you set this parameter to `true`, you also *must* play at least one animation after this, otherwise the game will be stuck.
+An optional convenience parameter `startAnimating` is available; if set to `true`, the game will start in “animation” mode which enables cinematic mode and disables all controls except precise for skipping. This is useful if you want to indicate that an animation will be played right at the start and the player must not be allowed to use any controls before the animation is over. If you set this parameter to `true`, you also *must* play at least one animation after this, otherwise the game will be stuck.
 
 === `AnimInsertStepNext(step)` ===
 Inserts `step` after the current step (read: action) in the cinematic array. Useful when an action depends on variables (e.g. positions). It can be used mostly with `AnimCustomFunction`. Note: In case of multiple consecutive calls, steps need to be added in reverse order.