--- a/ConfigurationFiles.wiki Wed Oct 30 03:01:54 2019 +0000
+++ b/ConfigurationFiles.wiki Wed Oct 30 11:59:37 2019 +0100
@@ -373,7 +373,7 @@
Campaign variables are stored on a key-value basis, where the key is the name of the campaign variable and the value is the value of the campaign variable.
-Campaign variable names and their values can are chosen by the Lua script authors, but there are some special variables which are used to determine which missions are available in the main menu, and since 0.9.23, also to determine which missions and campaigns have been completed.
+Campaign variable names and their values can are chosen by the Lua script authors, but there are some special variables which are used to determine which missions are available in the main menu and to determine which missions and campaigns have been completed.
For linear campaigns, the variables `Progress` and `Won` are used.
For non-linear campaigns, the variables `UnlockedMissions`, `MissionX`, `MissionXWon` and `Won` are used.
@@ -398,7 +398,7 @@
Progress=4
}}}
-Simple 0.9.23 campaign with 6 missions. This campaign and all its missions have been unlocked and completed:
+Simple campaign with 6 missions. This campaign and all its missions have been unlocked and completed:
{{{
[Campaign%20Simple_Campaign_2]
@@ -437,4 +437,4 @@
|| `Lowscore` || Integer || Team's best score in this mission, where lower = better ||
|| `TimeRecord` || Integer || Team's best time (in milliseconds) in this mission, where lower = better ||
|| `TimeRecordHigh` || Integer || Team's best time (in milliseconds) in this mission, where higher = better ||
-|| `AccuracyRecord` || Integer || Team's highest accuracy in this mission, in percent ||
\ No newline at end of file
+|| `AccuracyRecord` || Integer || Team's highest accuracy in this mission, in percent ||