--- a/LuaAPI.wiki Sat Dec 01 01:07:50 2018 +0000
+++ b/LuaAPI.wiki Sat Dec 01 01:49:49 2018 +0000
@@ -100,9 +100,9 @@
|| *Identifier* || *Description (active state)* ||
|| `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. ||
-|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. For target practice missions, not recommended for anything else. ||
+|| `gfMultiWeapon` || Shooting any weapon enters multi-shot mode with infinite shots. The remaining shots counter for weaoons like shotgun is suppressed. Intended for target practice missions, not recommended for anything else. ||
|| `gfSwitchHog` || Free hog switching at turn start ||
-|| `gfDivideTeams` || Each clan will start in its own side of the terrain ||
+|| `gfDivideTeams` || Each clan will start in its own side of the terrain. No effect if `gfPlaceHog` is active. ||
|| `gfBorder` || An indestructible border is active around the map. ||
|| `gfBottomBorder` || There is an indestructable border at the bottom of the map. ||
|| `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. ||
@@ -116,13 +116,13 @@
|| `gfRandomOrder` || The game is played in random order. ||
|| `gfPlaceHog` || Placement mode: At the beginning of the round, all hedgehogs are placed manually first. ||
|| `gfKing` || King Mode: One hedgehog per team becomes their king, if the king dies, the team loses. ||
-|| `gfSharedAmmo` || Teams in the same clan share their ammo. ||
+|| `gfSharedAmmo` || Teams in the same clan share their ammo. Takes precedence over `gfPerHogAmmo`. ||
|| `gfDisableGirders` || No girders will be created in random maps ||
|| `gfDisableLandObjects` || No land objects will be created in random maps ||
|| `gfAISurvival` || Computer-controlled hedgehogs will be revived after they die. ||
|| `gfInfAttack` || Attacks don’t end the turn. ||
|| `gfResetWeps` || The weapons will be reset to the initial state each turn. ||
-|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. ||
+|| `gfPerHogAmmo` || Each hedgehog has its own weapon stash. No effect if `gfSharedAmmo` is active. ||
|| `gfDisableWind` || There is no wind. ||
|| `gfMoreWind` || There is always strong wind. ||
|| `gfTagTeam` || Tag Team: Teams in the same clan share their turn time. ||