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497 For example: The `FlightTime` of a hedgehog (`gtHedgehog`) is the time since they last have stood on solid ground. For most projectile gear types (i.e. `gtShell`), it stores the time after it has been launched. |
497 For example: The `FlightTime` of a hedgehog (`gtHedgehog`) is the time since they last have stood on solid ground. For most projectile gear types (i.e. `gtShell`), it stores the time after it has been launched. |
498 |
498 |
499 === <tt>!GetGearElasticity(gearUid) </tt> === |
499 === <tt>!GetGearElasticity(gearUid) </tt> === |
500 Returns the elasticity of the specified gear. The elasticity normally determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces. |
500 Returns the elasticity of the specified gear. The elasticity normally determines how strong the gear will bounce after collisions, where higher elasticity is for stronger bounces. |
501 |
501 |
502 This is also useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be non-zero. |
502 This is also useful for determining if a hog is on a rope or not. If a hog is attached to a rope, or is busy firing one, the elasticity of the rope will be a non-zero number. |
503 |
503 |
504 === <tt>!GetGearFriction(gearUid) </tt> === |
504 === <tt>!GetGearFriction(gearUid) </tt> === |
505 Returns the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties. |
505 Returns the friction of the specified gear. The friction normally determines how well the gear will slide on terrain. Higher values are for increased sliding properties. |
506 |
506 |
507 === <tt>!GetHogClan(gearUid)</tt> === |
507 === <tt>!GetHogClan(gearUid)</tt> === |