64 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
64 * Grenade-like weapons: Calculate bounces (currently, only direct shots without any bounces are supported) |
65 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
65 * Mine, dynamite: Place on ground and run away (currently, only dropping from safe height is supported) |
66 * Drill strike: Sometimes AI greatly misestimates hogs deep underground |
66 * Drill strike: Sometimes AI greatly misestimates hogs deep underground |
67 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
67 * Mine Strike: Calculate bounces (currently, this weapon is not used if mines time is anything but 0, to avoid unpredictable behavior) |
68 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
68 * RC Plane: Implement steering and dropping bombs (currently, can only fly in straight line) |
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69 * Sine Gun: Check knockback (currently identical implementation as shotgun) |
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70 * Old Limburger: Throw slightly to the left or right of target, depending on wind. Avoid poisoning friends |
69 * Seduction: Implement more ways to fail, be more careful with shoving friends |
71 * Seduction: Implement more ways to fail, be more careful with shoving friends |
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72 * Minigun: New implementation (currently same as shotgun) |
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73 * Sticky Mine: New implementation (currently same as grenade) |
70 * Support `gfMoreWind` |
74 * Support `gfMoreWind` |
71 |
75 |
72 See also: https://issues.hedgewars.org/show_bug.cgi?id=292 |
76 See also: https://issues.hedgewars.org/show_bug.cgi?id=292 |
73 |
77 |
74 |
78 |