equal
deleted
inserted
replaced
104 |
104 |
105 === Land objects === |
105 === Land objects === |
106 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. |
106 This is a list of gears which usually stay on the land for a long time and stay for several rounds and can’t normally directly placed by players. |
107 |
107 |
108 ==== `gtCase` ==== |
108 ==== `gtCase` ==== |
109 An ammo, utility or health crate. |
109 An ammo, utility, health or even a fake crate. |
110 |
110 |
111 If the crate has just been collected, the gear state flag `gmDestroy` will be set before `onGearDelete` is called. |
111 If the crate has just been collected, the gear state flag `gmDestroy` will be set before `onGearDelete` is called. |
112 |
112 |
113 * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) |
113 * `Pos`: Crate type: 1=ammo crate, 2=health crate, 4=utility crate (also see below) |
114 * `Tag`: Used for the appear animation |
114 * `Tag`: Used for the appear animation |
121 || *Pos flag* || *Meaning* || |
121 || *Pos flag* || *Meaning* || |
122 || `0x1` || Ammo crate || |
122 || `0x1` || Ammo crate || |
123 || `0x2` || Health crate || |
123 || `0x2` || Health crate || |
124 || `0x4` || Utility crate || |
124 || `0x4` || Utility crate || |
125 || `0x8` || Fake crate, looks like a normal crate but does not actually contain health or ammo || |
125 || `0x8` || Fake crate, looks like a normal crate but does not actually contain health or ammo || |
126 || `0x10` || Cate has a booby trap, when the player collects this crate it will explode || |
126 || `0x10` || Booby trap: When the player collects this crate it will explode || |
127 || `0x20` || Poison trap: When the player collects this crate the player will be poisoned || |
127 || `0x20` || Poison trap: When the player collects this crate the player will be poisoned || |
128 |
128 |
129 All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will. |
129 All crates *must* have exactly one of the flags `0x1`, `0x2` or `0x4` set. Everything else can be combined at will. |
130 |
130 |
131 Examples: |
131 Examples: |