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2 #labels Featured |
2 #labels Featured |
3 |
3 |
4 = Core Lua API documentation = |
4 = Core Lua API documentation = |
5 |
5 |
6 == Introduction == |
6 == Introduction == |
7 |
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8 This page is the API reference for the Lua scripts in Hedgewars and contains all Lua functions, variables and features that Hedgewars supports. For a detailed introduction, see [LuaGuide]. |
7 This page is the API reference for the Lua scripts in Hedgewars and contains all Lua functions, variables and features that Hedgewars supports. For a detailed introduction, see [LuaGuide]. |
9 |
8 |
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9 == Table of Contents == |
10 <wiki:toc max_depth="4" /> |
10 <wiki:toc max_depth="4" /> |
11 |
11 |
12 == Overview == |
12 == Overview == |
13 === How Hedgewars handles Lua scripts === |
13 === How Hedgewars handles Lua scripts === |
14 Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles. |
14 Hedgewars supports Lua scripts for two similar tasks: Define tutorial missions, campaign missions or provide special map behaviour for precreated maps. It is also used for multiplayer scripts to create new game styles. |