equal
deleted
inserted
replaced
98 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
98 You can read/modify them using the [LuaAPI#GameFlags_functions GameFlags-Functions]. |
99 |
99 |
100 || *Identifier* || *Description (active state)* || |
100 || *Identifier* || *Description (active state)* || |
101 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
101 || `gfOneClanMode` || Used when only one clan is in the game. This game flag is primarily used for training missions. || |
102 || `gfMultiWeapon` || TODO (Used in training missions.) || |
102 || `gfMultiWeapon` || TODO (Used in training missions.) || |
103 || `gfForts` || Fort Mode || |
103 || `gfSwitchHog` || Free hog switching at turn start || |
104 || `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. || |
104 || `gfDivideTeams` || The teams will start at opposite sites of the terrain. Two clans maximum. || |
105 || `gfBorder` || An indestructible border is active around the map. || |
105 || `gfBorder` || An indestructible border is active around the map. || |
106 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
106 || `gfBottomBorder` || There is an indestructable border at the bottom of the map. || |
107 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
107 || `gfShoppaBorder` || The terrain edge will be replaced by a decorative black/yellow “danger stripe”. This has no gameplay effect. || |
108 || `gfSolidLand` || The terrain is indestructible. || |
108 || `gfSolidLand` || The terrain is indestructible. || |