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1 #summary Importing an SVG into Hedgewars |
1 #summary Importing an SVG into Hedgewars |
2 |
2 |
3 = Introduction = |
3 = Importing from SVG files = |
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4 == Introduction == |
4 |
5 |
5 This is a quick and dirty description of converting an SVG into hedgewars HWMAP format. It is not at all pretty. Hopefully someone will make a prettier process. It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour. It looks best in 0.9.18+ which makes use of the variable brush size (the examples below use the second smallest size, 16px wide) |
6 This is a quick and dirty description of converting an SVG into hedgewars HWMAP format. It is not at all pretty. Hopefully someone will make a prettier process. It currently makes use of Inkscape, vim, perl, g++ and a bit of manual labour. It looks best in 0.9.18+ which makes use of the variable brush size (the examples below use the second smallest size, 16px wide) |
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7 |
7 |
8 |
8 = Details = |
9 == Details == |
9 |
10 |
10 Open Inkscape. |
11 Open Inkscape. |
11 Go to File->Inkscape Preferences and make sure that |
12 Go to File->Inkscape Preferences and make sure that |
12 * SVG Output->Allow relative coordinates is unchecked |
13 * SVG Output->Allow relative coordinates is unchecked |
13 * Transforms->Store transformation is set to Optimized |
14 * Transforms->Store transformation is set to Optimized |