140 || Rounds=0 || Integer || Number of rounds played with team _(Currently unused)_ || |
140 || Rounds=0 || Integer || Number of rounds played with team _(Currently unused)_ || |
141 || Wins=0 || Integer || Number of rounds won with team _(Currently unused)_ || |
141 || Wins=0 || Integer || Number of rounds won with team _(Currently unused)_ || |
142 || !CampaignProgress=0 || Integer || Campain progress using team as a percentage _(Currently unused)_ || |
142 || !CampaignProgress=0 || Integer || Campain progress using team as a percentage _(Currently unused)_ || |
143 |
143 |
144 == {{{[Hedgehog0]}}} - {{{[Hedgehog7]}}} == |
144 == {{{[Hedgehog0]}}} - {{{[Hedgehog7]}}} == |
145 _One per hog on the team_ |
145 _8 sections, one per hedgehog of the team_ |
146 |
146 |
147 || *Setting* || *Type* || *Description* || |
147 || *Setting* || *Type* || *Description* || |
148 || Name=Hedgehog Name || String || Name of hog || |
148 || Name=Hedgehog Name || String || Name of hog || |
149 || Hat=!NoHat || String || Type of hat used by hog || |
149 || Hat=!NoHat || String || Type of hat used by hog || |
150 || Rounds=0 || Integer || Number of rounds played with hog _(Currently unused)_ || |
150 || Rounds=0 || Integer || Number of rounds played with hog _(Currently unused)_ || |
151 || Kills=0 || Integer || Kills comitted by hog _(Currently unused)_ || |
151 || Kills=0 || Integer || Kills comitted by hog _(Currently unused)_ || |
152 || Deaths=0 || Integer || Deaths experienced by hog _(Currently unused)_ || |
152 || Deaths=0 || Integer || Deaths experienced by hog _(Currently unused)_ || |
153 || Suicides=0 || Integer || Suicides comitted by hog _(Currently unused)_ || |
153 || Suicides=0 || Integer || Suicides comitted by hog _(Currently unused)_ || |
|
154 |
|
155 == {{{[Binds]}}} == |
|
156 _Key bindings of the team._ |
|
157 |
|
158 _TO BE WRITTEN_ |
|
159 |
|
160 == {{{[Campaign%20<CAMPAIGN_NAME>]}}} == |
|
161 This section stores campaign variables which are stored and read by Lua scripts. Replace “`<CAMPAIGN_NAME>` with the folder name of the campaign. Example: The section for “A Classic Fairytale” would be “`[Campaign%20A_Classic_Fairytale]`”. |